Articles

Every lesson, in reading order.

Each article builds on the ones before it. Stuck on a word? Hover it, or an earlier part explains it with a demo.

Series 01

Basics

The math and the Unity bits every other lesson leans on, so start here.

Series 02

Foundations

The handful of math tools every shader leans on.

Series 03

VRChat tricks

What a shader can find out inside VRChat, and how it can remember things.

Search the lessons

Type any word from the lessons, like normalize or smoothstep. The start of a word is enough.